
The “Antisemitism in Gaming” project was launched today at the Center for Critical Social Sciences.
The project examines manifestations and dynamics of antisemitism in digital gaming spaces. To this end, it involves the systematic documentation and analysis of antisemitic content in gaming contexts. The project is accompanied by a comprehensive knowledge transfer initiative that makes its findings accessible to stakeholders in education, research, civil society, and the games industry, as well as to gamers themselves.
The project is led by Constantin Winkler, who has been conducting research on antisemitism and radicalization processes in the context of gaming for several years. Most recently, he worked on the RadiGaMe research project (Radicalization on Gaming Platforms and Messenger Services), where he researched radicalization dynamics on gaming-related platforms. In 2026, the project was awarded the Special Jury Prize at the German Computer Game Awards (DCP).
The “Antisemitism in Gaming” project aims to establish an empirical foundation for further engagement with antisemitism in digital gaming and communication spaces. In addition to addressing existing gaps in research concerning the diverse manifestations of antisemitism in gaming contexts, the project also addresses gaps in prevention and educational work.
The project is funded as part of the Action Fund to Support Projects Against Antisemitism, administered by the Berlin Senate Department for Culture and Social Cohesion.
